Mass Effect Should I Take a Single Character Through the Whole Trilogy Then Do It Again as Renegade?

Normandy SR-2

The Normandy SR-2 is a starship that serves equally Commander Shepard'due south base of operations post-obit the devastation of the SSV Normandy.

Contents

  • 1 Mass Effect 2
    • ane.1 Internal Layout
      • 1.1.ane Deck 1: Helm'south Cabin
        • 1.one.ane.1 Souvenirs
      • 1.1.ii Deck 2: Combat Information Center
      • 1.1.3 Deck 3: Crew'due south Quarters
      • 1.ane.4 Deck 4: Technology
      • ane.1.v Deck 5: Hangar
    • 1.ii EDI
    • 1.3 Systems
      • one.3.1 Armament
      • one.3.ii Defenses
      • 1.3.iii Propulsion & Power
      • 1.3.four Sensors & Scanning
      • 1.iii.5 Other Systems
    • 1.4 Crew
  • 2 Mass Effect iii
    • 2.one Internal Layout
      • ii.1.1 Deck 1: Captain's Cabin
        • 2.1.1.1 Souvenirs
      • 2.one.2 Deck 2: Combat Information Heart
      • 2.one.three Deck 3: Crew Deck
        • 2.1.three.i Memorial Wall
      • two.1.iv Deck 4: Applied science
      • 2.1.5 Deck 5: Shuttle Bay
    • ii.2 Crew
  • 3 Trivia
  • 4 References

Mass Effect 2

The Normandy SR-2 first enters service in 2185, and serves as the "successor" to the SR-one. The Illusive Man had Cerberus build the SR-2 for the newly-revived Commander Shepard'south team to aid them in their mission to stop the Collectors' galaxy-broad campaign of human abductions. The transport serves as the headquarters of the Lazarus Cell.

Constructed at great and laborious expense in the Voyager Cluster, the ship is very like to the Systems Alliance'southward SSV Normandy SR-one, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the almost significant beingness that she is almost twice the mass of the original. Cerberus also designed the ship with more crew-oriented comforts past including noncombatant-form accommodations (like leather chairs and a kitchen). The ship nonetheless retains the SSV Normandy SR-one'southward stealth characteristics. Nonetheless, different the SR-1, the SR-ii cannot state on every planet—due to her increased mass—requiring shore parties to use a shuttle to get to a planet's surface.

Internal Layout

Deck 1: Helm's Cabin

Captain's Cabin

The topmost deck of the transport is entirely comprised of the helm'south quarters. It is located directly under the exterior pressure hull, earning the nickname "the loft" from the plumbing equipment yard workers.

Bated from a full-sized bed, bath, office desk-bound, and standard furniture, the Captain'due south Cabin features a display case for tracking the progress on Achievements, a private terminal for monitoring basic information about squadmates, reading new and archived emails, and viewing advanced training videos, an armor locker for modifying Shepard's casual attire and combat armor layout, and a audio organization that can play select pieces of music.

At that place is also a display case for model ships, which tin darken to double as a screen for visual communications, a large fish tank, and a place for a space hamster, purchasable on the Citadel. Fish for the tank can be purchased at various stores. The fish tin die if not fed, although Kelly Chambers can volunteer to feed them if the Commander gives her permission. The hamster on the other hand, does non require feeding.

Romantic relationships adult in the SSV Normandy manifest as a picture of their face up on Shepard's desk. If the Commander becomes romantically involved with a coiffure member in the SR-2, the picture frame will lie face down.

If Shepard fully invests in a current romance, an intercom on the desk-bound can exist used to remember the love interest, who will appear on the sofa and can sit down on said sofa or lie on the bed with Shepard.

Souvenirs

Shepard's Dog Tags

  • If the N7 helmet was institute at the Normandy crash site, it volition be displayed on Shepard's desk.
  • The Prothean relic from Kopis (a metallic sphere similar to the one establish on Eletania) can be found on the tabular array if information technology was retrieved from the moon.
  • Liara T'Soni has Shepard's original dog tags and she tin can return them. A model of the Shadow Broker Base can as well be obtained from the eponymous send. The domestic dog tags will be displayed on the tabular array to the left of Shepard'southward bed, and the model will exist placed on Shepard'south desk, virtually the display case for the other model ships.

Deck 2: Combat Information Heart

The Normandy SR-2 CIC

The control deck of the SR-2 is comprised of the transport's bridge, Combat Data Center (CIC), Research and Tech Labs, Armory (both standard weapons and unique prototypes are stored here), Briefing/Communications Room and master airlock. Every bit with the layout of the entire transport, the SR-2'southward bridge and CIC mirror that of the SR-1 except wider and longer in calibration.

From the bridge Joker tin can airplane pilot the ship while communicating with EDI, the ship's bogus intelligence. Shepard can also use a command panel next to Joker's seat to open and shut the hull's oestrus shields. The CIC of the SR-2 is still centered around a large galaxy map which Shepard can use to plot the Normandy's next destination, and directly adjacent to the map is a individual last where Shepard tin can admission electronic correspondences and review basic information about the crew. Yeoman Kelly Chambers is stationed at the galaxy map as well. In front of the milky way map is the Normandy'due south status display, where ship upgrades that were applied are displayed.

Unique to the SR-ii are the Armory and the Inquiry Lab situated behind the CIC. The lab on the ship'due south starboard side is stocked with state-of-the-art lab equipment and includes a final where Shepard tin spend raw materials to develop upgrades for the team or the ship itself, also as review existing upgrades. The SR-2'due south armory on the ship'south port side displays acquired weapons and a weapons locker where Shepard can organize the crew's loadout. Professor Mordin Solus and Jacob Taylor tin be constitute in the lab and armory respectively.

Ane major difference is that the SR-ii lacks the large conference room that the SR-1 had. Instead the SR-2 has a Communications Room, which is situated between the Armory and Research Lab. The room is dominated by a large rectangular conference table where Shepard can hold briefings and discussions with the crew besides as communicate via hologram with the Illusive Human in real time thanks to the transport'south breakthrough entanglement based communications array. The tabular array retracts into the floor when opening communications with the Illusive Man.

Deck 3: Coiffure's Quarters

Normandy SR2 Crew deck.jpg

The third deck of the ship is where the crew spends most of their downtime. It includes Executive Officeholder'due south Offices (where Miranda Lawson is located), crew quarters, bathrooms, life support command, a mess-hall run past Mess Sergeant Gardner and the AI core. EDI'south Core is located at the rear of the medical bay, which is run by Dr. Karin Chakwas. The SR-2, unlike the SR-1, is also designed with a Main Battery room located forrad of the Cryogenic Pods; Garrus Vakarian can be establish there.

Legion can be constitute in the AI Core Room, while Thane Krios resides in the Life Support Command Room. Samara spends her time meditating in Starboard Observation (where the crew's library is located) and Kasumi Goto stays in Port Ascertainment (which includes a pocket-sized amusement heart and a bar. Pouring oneself a drinkable will get Shepard intoxicated and the camera will be wobbly for a few moments. Yous can accept either a blue, red, or purple (by mixing the red and blue) drink. The rooms volition simply exist attainable if the fellow member has been recruited; otherwise, the room is inaccessible.

Should Commander Shepard enter the wrong bath, EDI will politely remind Shepard that his/her right restroom is on the other side of the ship. The men's restroom is on the port side, whilst the women's is on the starboard.

Deck four: Technology

The Element Zero core for the Normandy SR-2

The fourth deck of the send is the technology deck, which houses the Normandy SR-2'southward Bulldoze Core. The cadre is much larger and technologically unlike from the original Tantalus Core. Jack can exist found in the bowels of the deck downwards the stairs simply outside Principal Engineering, whilst Grunt can be found in the send'due south Port Cargo Area. Tali'Zorah is located in the room housing the ship'southward core, manning a console merely similar on the first Normandy. Tali'Zorah shares her working space with Normandy engineers Kenneth Donnelly and Gabriella Daniels. Finally, if available, Zaeed Massani is located in the Starboard Cargo Area, where a video surveillance monitor and trash compactor are too found. If Zaeed is not downloaded then the Cargo area is not accessible and there volition be a red light on the door.

Deck 5: Hangar

Normandy SR-2 Hangar

The everyman deck is the hangar, where the Kodiak shuttle is stored, likewise as a space for the G-44 Hammerhead tank. The hangar deck is not normally accessible to Shepard; information technology is shown when Shepard'due south team leaves the Normandy while the Reaper IFF device is beingness tested and is the setting for a fight against an Oculus. If any squad members die in the final mission, their coffins are shown in the hangar in the epilogue.

EDI

Main commodity: EDI

EDI, which stands for Enhanced Defense Intelligence, is the AI of the Normandy SR-2 and is represented by a holographic floating blue sphere at various terminals throughout the ship where she can provide bones information most the Normandy and Cerberus. EDI functions as the electronic warfare defense for the Normandy and because of the potential danger of a rogue AI, she has been given behavioral blocks and can't interface with the ship's systems. She also serves as the Illusive Human's eyes and ears on the Normandy, monitoring the many listening devices on board and sending regular reports to him.

The Illusive Man restricted Shepard's access to some of EDI's files and capabilities for unknown reasons, although EDI surmises that it'south probably because he doesn't desire Shepard to know everything nigh Cerberus simply withal. EDI also gains access to "Anti-Reaper Algorithms" afterward in the game, and states that she devotes meaning processing power to analyzing them. When pressed on this subject by Shepard as to how she could hope to gainsay beings millions of years more advanced, she reveals that she was in part designed by technology gained from Sovereign'due south remains and thus, at least partially, based on Reaper engineering herself.

Systems

Equally the Normandy SR-2 was based on the original specifications of the Normandy SR-1, she is equipped with many of the aforementioned avant-garde systems of its predecessor. In particular, her advanced stealth system, which stores estrus inside a network of lithium heatsinks deep inside the ship'south hull; and the oversized Tantalus bulldoze core, which allows increased FTL speeds and durations compared to similarly sized vessels, also equally superior sublight acceleration and maneuverability.

Over the class of the game, multiple upgrades can be researched for the Normandy SR-ii. The weapon, armor, and shield upgrades affect the success of the final mission: for each upgrade that is not purchased, one crew member will die during the approach to the Collector base of operations. Mordin Solus must be recruited before the Normandy tin can be upgraded.

Ammunition

The Normandy SR-2 firing weapons

  • Javelin Disruptor Torpedoes
Initially, the Normandy is armed with ii Javelin disruptor torpedo launchers mounted on the joints between its engine mounts and primary hull. The Javelin is an experimental close-assault weapon consisting of paired disruptor torpedo tubes bolted or magnetically "slung" onto the transport's exterior armored hull. The torpedoes are fired on converging trajectories, detonating in a precisely timed sequence that allows the dark energy emitted past their warheads to resonate, magnifying the resulting space-fourth dimension warp effects and literally shredding the target apart. These weapons are powerful plenty to destroy a huge Collector vessel with several volleys.

Normandy SR-2 fires her Thanix Cannon

  • Thanix Cannon (Upgrade, Cost: xv,000 Platinum)
The Thanix Magnetic-Hydrodynamic Weapon is a turian-developed, miniaturized version of the weapon used by Sovereign during its set on on the Citadel. It uses an electromagnetic field to shape and accelerate a stream of superheated molten metallic to relativistic velocities, which so impacts its target and deals horrendous harm. The weapons fire appears as a bright blue beam, very similar to the deadly reddish trails seen firing from the tips of Sovereign's 'artillery' during the Battle of the Citadel. In combat, the Thanix Cannon is strong enough to destroy a Collector cruiser in two shots.
This upgrade can exist researched later Garrus is recruited, and takes the course of a retractable battery of cannons mounted below the Normandy'due south main hull. If the Thanix Cannons are installed, the Normandy SR-2 uses them to successfully destroy a Collector cruiser guarding the Collector base of operations before long after passing through the Omega-iv mass relay. Otherwise, the Normandy volition attack the enemy ship with her conventional weaponry at extremely close range, but will sustain astringent damage as a issue; a crewmember will exist impaled by a metallic beam, resulting in his or her decease.

Defenses

  • Kinetic Barriers
The Normandy is equipped with a standard system of kinetic barrier shielding. Kinetic barriers are specialized mass effect fields that halt incoming projectiles. They are ineffective against extremes of heat or radiations, such as lasers and particle weapons.
Multicore shielding utilizing Cyclonic Barrier Applied science (CBT) tin can be refitted to the Normandy SR-2 (Upgrade, Cost: 15,000 Palladium). The CBT violently slaps aside rather than halting incoming linear force. By rotationally firing their mass effect field projectors, the send creates rapidly oscillating kinetic barriers instead of static ones. Shooting through the CBT is like trying to shoot at a target within a spinning ball. If an emitter is damaged, the CBT corrects to get a traditional shield array, a safety feature that makes it most constructive during opening volleys.
Multicore shielding can be researched after recruiting Tali. The shields bear witness to be useful during the final mission as Joker maneuvers the ship through the debris field. Otherwise, collisions with droppings may cause the ship's power core to overload and explode, killing a squad member.
  • Heavy Ship Armor
The Normandy is plated with ablative armor, meant primarily to defend against the directed free energy weapons that kinetic barriers cannot impede. The armor "boils away" when heated. The vaporized armor material scatters a DEW axle, rendering information technology ineffectual.
Asari-designed Silaris heavy ship armor can be retrofitted to the hull of the ship, improving her survivability in gainsay (Upgrade, Toll: fifteen,000 Palladium). The armor can resist fifty-fifty the tremendous heat and kinetic free energy of starship weapons. The armor is nearly unsurpassed in strength because its central textile, carbon nanotube sheets woven with diamond Chemical Vapor Degradation, are crushed by mass effect fields into super-dense layers able to withstand farthermost temperatures. That process also compensates for diamond's brittleness.
This upgrade can exist researched afterwards talking to Jacob and request him about upgrades. If the armor is not installed, an Oculus energy beam may penetrate the Normandy'southward hull, instantly killing Jack.
  • GARDIAN Lasers
The Normandy is likewise armed with an assortment of anti-missile and anti-fighter craft GARDIAN (General ARea Defensive Integration Anti-spacecraft Network) betoken defense force lasers.

Propulsion & Power

Meet besides: Fuel Depot
  • Antiproton Thrusters

Normandy departs the Citadel

The Normandy'south principal propulsion is provided by four large antiproton thrusters, with both aft and forwards exhausts. Antiprotons are injected into a reaction bedchamber filled with hydrogen. The resulting matter-antimatter annihilation provides unmatched motive power. The exhaust of antiproton drives is measured in millions of degrees Celsius; whatever vessel defenseless behind them will melt like wax in a blowtorch.
  • Fusion Plant
Power for the Normandy's bulldoze core and electrical systems is provided past a nuclear fusion plant. H-fuel cells provide auxiliary power in example the main reactor is shut down.
  • Tantalus Drive Core
Integral to the Normandy's stealth systems, the oversized Tantalus bulldoze core generates mass concentrations that the Normandy "falls into", assuasive information technology to movement without the use of heat-emitting thrusters. It also generates the mass effect field around the send that enables faster-than-light travel. The blueprint is based on that of the Normandy SR-1, but is slightly different, being vertically oriented relative to the ship instead of horizontally oriented. The SR-2'south bulldoze core is three times the size of the SR-i's drive core.
  • Extended Fuel Cells (Upgrade, Cost: 3,000 Element Nil)
The Heed Industries Helios Thruster Module propulsion system far outpaces the typical liquid hydrogen/liquid oxygen reactions that ability a frigate's maneuvering thrusters. Past using metastable metallic hydrogen, the Helios boasts a fuel that burns at far greater efficiency than liquid H2/O2. Navigators can execute the numerous pocket-size course corrections inherent to whatsoever long-altitude travel without fear of exhausting the ship's fuel supplies. This net gain extends to forward impulse as well: a send powered by antiprotons can coast temporarily using the Helios to reach an inferior but highly sustainable speed. Such efficiency lowers antiproton consumption, a constant concern for any warship. The same efficiency that allows for microburn course correction can power rapid bursts of motility. One time the pilot becomes used to the transport'due south new energetic responses, he can hands put the transport wherever and at whatsoever bending he desires.
Extended Fuel Cells increment the FTL fuel capacity of the Normandy SR-2 from 1,000 to 1,500. This upgrade can be researched after either Samara or Morinth is recruited.
Annotation: If the Normandy SR-2 possesses the Extended Fuel Cells upgrade after you complete the game, and the ship currently holds 1,500/1,500 fuel import this Mass Effect 2 save into a new game. The Normandy SR-2 will possess 1,500/1,000 fuel following the Liberty's Progress Mission which will be used up earlier your actual fuel reserves.

Sensors & Scanning

See besides: Planet Scanning
  • Modular Probe Bay (Upgrade, Cost: 15,000 Iridium)
The Normandy utilizes probes to recover valuable resources from planets and investigate anomalies detected on planets. The Modular Probe Bay upgrade doubles the maximum number of probes the Normandy SR-2 can concur from 30 to 60. It tin can be researched subsequently recruiting Thane.
Notation: If the Normandy SR-ii possesses the Modular Probe Bay upgrade after y'all consummate the game, and the ship currently holds lx/60 probes import this Mass Upshot 2 save into a new game. The Normandy SR-2 will possess 60/30 probes following the Freedom'south Progress Mission. However the probes may revert to thirty/30 once a single probe has been fired, only giving you one free probe.
  • Sensors
The Normandy SR-ii uses a variety of passive and agile scanners, such equally visual, thermographic, and radio detectors, radar, and LADAR (LAser Detection and Ranging). LADAR has a narrower field of view than radar, just ladar resolution allows images of detected objects to be assembled.
  • Advanced Mineral Scanner (Upgrade, Cost: 15,000 Iridium)
The Argus Advanced Mineral Scanner delivers superior long-range topographical scanning resolution and rendering speed.
Past deploying an orbital multistatic grid of 100 radar-emitting micro-satellites, the Argus quickly delivers a global Digital Meridian Model (DEM) at 15 meters per pixel (mpp) resolution, vastly outclassing the Normandy's previous scanner peak operation of 27 mpp. Such imaging quality provides superior defense intelligence, and at a speed warranted by the dangers of gainsay.
At slower scanning and rendering speed, the Argus can resolve down to an astonishing 0.001 millimeter per pixel—ideal for geological and biological prospecting, archaeological research, and long-term security surveillance. By employing such a massive multistatic grid of most-untraceable micro-emitters, the resilient Argus is nigh invulnerable to electronic countermeasures. The spherical geometry of the Argus filigree likewise allows superior cross-sectioning of targets.
The Argus Advanced Mineral Scanner increases the rate at which the player tin can sweep the 'scanner' across a planet while searching for resources. It tin can be researched later on talking to Miranda and asking her about upgrades.
Note: On the PC, this upgrade is poorly implemented. Essentially, all it does is increment the player'due south mouse sensitivity while scanning. Regardless of whether or not this upgrade is installed, scanning tin can exist made less tedious by manipulating mouse sensitivity outside of the game.

Other Systems

  • Stealth Systems
Along with the Tantalus Drive Core, the Normandy is able to temporarily sink her oestrus within the hull. Combined with refrigeration of the outside hull, the send can travel undetected for hours, or drift passively for days of covert observation. This is not without risk. The stored heat must eventually be radiated, or it will build to levels capable of cooking the crew live. This stealth organisation apparently does non fool the scanners of Collector ships, though the means past which the Collectors are able to circumvent the Normandy'due south stealth measures and find the transport are unknown.
  • Med-Bay Upgrade (Upgrade, Cost: 50,000 Platinum)
The medical bay of the Normandy SR-2 tin can be upgraded with a dermal regenerative unit, capable of removing Shepard's facial scarring regardless of paragon/renegade alignment. Dr. Chakwas sends a message to Shepard about this upgrade, and it can exist researched in the Tech Lab. Despite this upgrade being relatively expensive, information technology is non necessary when confronting the Collectors.
  • Reaper IFF
The Reaper IFF (Identification Friend-Foe) is a slice of Reaper engineering science which allows safe passage through the Omega 4 mass relay, presumably by commanding the relay to utilize more than authentic methods of mass event corridor transit. The Reaper IFF is recovered by Shepard's squad aboard the Derelict Reaper orbiting Mnemosyne and integrated into the Normandy SR-ii's systems.
When installed and activated, the Reaper IFF transmitted the location of the Normandy SR-two and locked up its systems. The Collectors were able to ambush the Normandy, abducting most of the crew and forcing Joker to link EDI to the transport's primary systems.

Coiffure

Squad Members:

  • Commander Shepard - Commanding Officer
  • Miranda Lawson - Executive Officer
  • Garrus Vakarian - Gunnery Officeholder
  • Tali'Zorah vas Neema - Chief Engineer
  • Mordin Solus - Scientific discipline Officeholder
  • Jacob Taylor - Armory Primary
  • Grunt
  • Jack
  • Thane Krios
  • Samara/Morinth
  • Legion
  • Zaeed Massani
  • Kasumi Goto

Notable Crew:

  • Jeff "Joker" Moreau - Helmsman
  • Medico Chakwas - Chief Medical Officer
  • Kelly Chambers - Yeoman
  • Rupert Gardner - Mess Sergeant
  • Gabriella Daniels - Propulsion Engineer
  • Kenneth Donnelly - Ability Engineer
  • EDI - Artificial Intelligence

Minor Crew:

  • Crewman Sarah Patel
Tin can exist located in the coiffure quarters speaking with Crewman Rolston. During the course of the Normandy's mission, Patel offers help and encouragement for her friend Rolston equally he distresses over his family's well-being. If Rolston dies, Patel will tell Shepard that in the hereafter she will make sure Rolston's girl knows how amazing her father was.
  • Crewman Vadim Rolston
During the mission of the Normandy, Rolston confides in Crewman Patel his hopes and fears well-nigh his family's well-existence. After the raid on the Collector Ship, the thespian can overhear a conversation between Crewman Rolston and Crewman Patel regarding his family'due south narrow escape from a Collector assail and their relocation to San Francisco. He can be located in the crew quarters.
  • Crewman Jenny Goldstein
Tin be seen sharing a meal with Crewman Hawthorne. Was once stationed on Horizon. Early on, she and Crewman Hawthorne are displeased with Mess Sergeant Gardner's food. If Normandy: Special Ingredients is completed, she volition later comment on the surprising increment in quality of the food. During the Collector set on on the Normandy, she, forth with other coiffure members is captured. If she is rescued she will mention that Hawthorne, if he survived, is in the medical bay recovering.
  • Crewman Thomas Hawthorne
Shares a meal with Crewman Goldstein. Early in the mission, Hawthorne is vocal well-nigh his displeasure over the food with Mess Sergeant Gardner. Later in the mission, Hawthorne will try to aid and protect Joker during an assault on the Normandy SR-2, merely ends up beingness captured. If the crew is later saved, Hawthorne volition stay resting in Medical Bay for 1 mission, afterwards which he returns for his repast.
  • Crewman Richard Hadley
Stationed on the command deck and is often chatting with his portside counterpart, Crewman Matthews. Hadley'southward brother is a colonist on Ferris Fields and, after the assault, a prisoner of the Collectors. He was attacked by a Praetorian when the Collectors launched an set on on the Normandy SR-2. During this time, he constantly yells at Joker, if the player stands idle, to run while contesting the Praetorian. If rescued, he volition thank Shepard for coming to get him and the crew.
  • Crewman Zach Matthews
Stationed on the command deck and is oft chatting with his starboard side counterpart, Sailor Hadley. Among the discussions the two have is Matthews' upcoming appointment with the Espoused, Sha'ira.
  • Burt
A security baby-sit stationed in the CIC who has an eye for Kasumi.
  • Security Officer
An unidentified crewmember, seen in the AI Cadre guarding Legion prior to its reactivation. He is seen wearing war machine armor as opposed to the clothing worn by crew members. After Legion's activation, he will not exist seen anywhere else on the send.

Amid the known casualties, if Shepard doesn't immediately become through the Omega 4 Relay, are: Crewman Goldstein, Crewman Hawthorne, and Crewman Rolston. Should Shepard immediately enter the relay, these crew volition survive, although Crewman Hawthorne volition now be located in the medical bay. After whatever mission is completed, nonetheless, Hawthorne will return to his usual position seated in the crew quarters.

Mass Effect three

The Normandy SR-2 during the attack on Earth

By 2186, Shepard has, regardless of prior feelings for the arrangement, defected from Cerberus and turned the Normandy SR-two over to the Systems Alliance. Feeling that the ship, existence based on the Systems Alliance-designed SSV Normandy SR-one, was their belongings, they studied and modified her, calculation new parts, improving upon faults in Cerberus' construction of the vessel, redesigning existing areas and removing Cerberus equipment and replacing it with Alliance equipment. Renaming information technology the "SSV Normandy SR-2", it was subsequently recommissioned as an Alliance vessel, beingness given Brotherhood colors to denote this.

Initially intended to be the new mobile command center of Admiral David Anderson, the Reaper invasion of Earth results in Shepard being reinstated into the Alliance war machine and retaking command of the Normandy, which comes to the rescue simply as the Commander and Anderson are swarmed by Reaper forces. After destroying the encroaching Reaper troops with a barrage of missiles, the Normandy extracts Shepard and flees just equally Reaper reinforcements get in, while Anderson stays behind to lead Earth's resistance forces in their fight against the invaders. Later on detouring to Mars to recover information critical to the state of war effort, the Normandy heads to the Citadel in hopes of recruiting the other races into the fight against the Reapers.

According to EDI, the Normandy was in drydock when the Reapers attacked Earth, forcing her to hack the docking clamps in order to enable Joker to wing to Shepard'south rescue, picking upwardly James Vega and Ashley Williams or Kaidan Alenko along the way. Due to the chaos of the state of affairs, a number of Alliance personnel all the same aboard, Samantha Traynor, Steve Cortez, Copeland, Bethany Westmoreland and Sarah Campbell among them, inadvertently came along for the ride, and were subsequently made role of the ship's crew.

With Globe overrun and the Reaper War in full swing, Shepard and company embark on a mission to rally the milky way's forces under i banner, with the ultimate goal of defeating the Reapers via the Crucible, a superweapon whose plans were recovered from Mars. Throughout the balance of the conflict, Shepard uses the Normandy equally their dwelling base, traveling across the stars in hopes of building alliances, taking the fight to the Reapers, Cerberus, and whatever other obstacles stand up in the Commander's way.

Ultimately, circumstances atomic number 82 Shepard, and whatever allies the Commander has rallied, back to Earth, with the intention of activating the Crucible and defeating the Reapers. The Normandy is among the start warships into the fray, deploying Shepard and their team into the battle, later extracting the team if the situation allows it, fighting Reaper forces the whole fourth dimension. Provided Shepard activates the Crucible, Admiral Hackett orders the fleets to disengage and move to a rendezvous point. Joker hesitates until the last moment in an attempt to save Shepard, and though the Normandy leaves, it is caught mid-jump in the wave of free energy the superweapon releases, forcing the transport to crash-land on an unknown world.

In the original version of Mass Upshot 3, the Normandy suffers catastrophic impairment in the crash, with the ship'south engines and wings existence torn off by the energy moving ridge. In the Extended Cut and Legendary Edition, the state of the Normandy is more dependent on how well Shepard prepared and united the milky way's forces for the final battle. If unprepared, the ship is wrecked beyond any feasible hope of repair. With a moderate level of preparedness, the transport is badly damaged but largely intact, and the coiffure is seen starting to repair the damage. If the milky way was in a high state of readiness thanks to the Commander'south efforts, the ship simply experiences small-scale harm and is eventually seen taking flight again. In all cases, the survival of the crew is dependent on the full general state of galactic readiness.

Internal Layout

While somewhat similar in advent to the Cerberus-incarnation of the Normandy, the Alliance retrofit of the vessel has left the send with pregnant differences between the vessels, a contrast that is even more stark due to the fact the vessel'south refit is merely partially complete due to the Reaper invasion interrupting it. Almost notably, Deck 2 has been significantly rearranged, with a War Room, Meeting Room and QEC being installed into the deck, while Deck five now serves every bit the new armory and has since been fabricated accessible to Shepard. The M-44 Hammerhead is missing, even so, with Cortez musing that as the hovertank was being redesigned in hopes of increasing its durability, it was left behind during the Normandy'due south flight from Earth and has most likely been destroyed. The other decks accept besides been given an Alliance makeover and thus have changed to a substantial degree.

Deck one: Captain'south Cabin

Commander Shepard's Cabin

Deck ane is the Helm's Cabin. Information technology contains an aquarium, armor locker, private terminal, display example for model ships, and a bath. The private terminal can exist used to check email messages and view combat demonstration videos, as well as view and change the outfits of available team members.

The model ship display case now spans an additional wall, allowing for more to exist displayed. Any models previously acquired can exist establish in crates around the Normandy. Similarly, the Space Hamster can be recovered in the lower applied science deck, and returned to the cabin. The N7 helmet, Prothean relic and dogtags are no longer present. If Shepard romances Kelly Chambers, a moving picture of her, from the days she spent on Normandy, volition appear on the desk, near the last. If Tali is romanced, a motion-picture show of her without the helmet volition appear on the drawer near Shepard'due south bed.

Souvenirs
  • During Leviathan, the Commander volition have an opportunity to add one of Dr. Bryson's experiments, a Husk's head, to the desk in the cabin. To practise so, talk to James several times on your tertiary visit to Dr. Bryson's lab. Interacting with the Infinite Hamster causes the Husk head to "scream" at the Hamster. Alternatively, interacting with the "Bryson Experiment" simply causes it to "scream" at Shepard, as it did while interacting with information technology in Dr. Bryson's lab.
  • Subsequently completing Omega, the Commander volition receive Oleg Petrovsky's chessboard from Aria T'Loak, which will exist placed on the desk-bound/table by the bed.

Deck 2: Combat Information Center

The Galaxy Map

Deck 2 is the Combat Information Centre, or CIC. Information technology contains the Normandy'southward span, the galaxy map, and a briefing room. A private final is still accessible near the galaxy map, though this terminal can't exist used to customize team members. The armory has been moved down to the shuttle bay on Deck 5, every bit per Alliance regulations, and the laboratory has been converted into the new briefing room, to make infinite for the War Room. Joker and EDI work on the span and Specialist Samantha Traynor, the comm specialist, works from the galaxy map.

The War Room

A new addition to the CIC layout is the War Room, where War Avails and the Galactic Readiness tin can be examined. It as well contains a Quantum Entanglement Communications room, used by the Commander to contact various individuals to help with the war effort. The War Room is guarded by privates Westmoreland and Campbell who are stationed at a security scanner in the pocket-sized anteroom that connects the State of war Room and briefing area to the rest of the CIC. The ii soldiers tin can often be overheard conversing nearly recent developments aboard send or near events that occur on Shepard'southward missions or the milky way at large.

Throughout the game and depending on decisions made in previous games, several of import characters will appear in the War Room and can exist interacted with and will usually stay until the missions in which they are associated with are completed, with the exception of Tali, who tin bring together Shepard's squad. They include: Primarch Victus, Urdnot Wrex/Wreav, Admiral Shala'Raan and Legion/Geth Six.

Deck 3: Crew Deck

The Crew Deck

Deck three is the Crew Deck. It contains the medical bay, crew sleeping quarters, kitchen, observation decks, AI core, life back up, bathrooms, Liara T'Soni's office and the main bombardment. Liara's office, located in the same space where Miranda's office/quarters was located in Mass Effect 2, contains the Broker Terminal, which gives you lot information about the characters Shepard can encounter during the fight, and the Intel Terminal. Ashley Williams or Kaidan Alenko can be found in the starboard observation deck while Garrus Vakarian can be establish in the main battery.

The medical officer, which can be either Dr. Chakwas or Dr. Chloe Michel, spends her time in the sick bay. The medical bay besides has two terminals: one that can be used to purchase a reset of squad indicate allocations for the powers of Shepard and all other regular team members (with the exception of Javik), and a second that tin can be used to purchase a reassignment of Shepard's bonus power to any other currently available selection. EDI'south mobile platform can sometimes be found in the AI Core, which is still accessible from inside the med bay simply as it was in the previous game. Occasionally, characters may exist located elsewhere on the deck; for case, Liara and Garrus may sometimes be plant conversing in i of the lounges, and afterwards Eve is brought on board, the Normandy'due south physician will temporarily relocate to the Crew Quarters.

Memorial Wall

The Memorial Wall

Located but outside the elevator there is a memorial wall featuring a record of crew casualties, including those who died on the Virmire mission, the Suicide Mission, and the twenty crew members lost during the devastation of the Normandy SR-1. The wall will be updated throughout the game with the names of significant current or former crewmembers who may die during the grade of the story. On certain occasions, usually after significant events, different crewmembers can be found past the wall, gazing at it in contemplation.

Deck 4: Engineering science

Engineer Adams, Kenneth Donnelly and Gabriella Daniels in the Engineering

Deck iv is the Technology deck. It contains the Normandy's drive core; the starboard cargo room doubles as Diana Allers' quarters and her remote broadcast studio, while the port side cargo room serves as Javik's quarters. Tali and Engineer Adams work on the Engineering deck. If military pardons are issued through the Spectre Office in the Citadel Embassies, Adams will exist joined by Kenneth Donnelly and Gabriella Daniels.

Deck 5: Shuttle Bay

Weapon bench, armor locker and procurement interfaces in the shuttle bay

Deck 5 is the Shuttle Bay. It contains the Normandy'southward armory, cargo hold, and two Kodiak shuttles. James Vega and Lieutenant Steve Cortez spend their time in the shuttle bay. Equipment from diverse retailers can also be purchased here via the procurement terminal at a slight premium over Citadel prices. A weapon modification demote and armor locker are also available here which Shepard can employ to modify equipped weapons and armor respectively. A small-scale gym is too constitute here, which James uses.

Crew

Squad Members:

Commander Shepard - Commanding Officer
Lieutenant Commander Ashley Williams ane
Major Kaidan Alenko one
Dr. Liara T'Soni - Shadow Broker
Garrus Vakarian two - Gunnery Officer
Tali'Zorah vas Normandy ii - Engineer
Lieutenant James Vega - Arsenal Master
EDI - Artificial Intelligence 3
Javik
1 Ane or the other, depending on the consequence of Virmire: Assault in Mass Issue, and if allowed onto the ship after Priority: The Citadel 2.
2 Depending on the outcome of the Suicide Mission in Mass Effect two.
3 Later attaining humanoid form.

Notable Crew:

Flight Lieutenant Jeff "Joker" Moreau - Helmsman
Dr. Karin Chakwas three 4 - Chief Medical Officer
Dr. Chloe Michel iii - Chief Medical Officer
Lieutenant Greg Adams - Chief Engineer
Gabriella Daniels 4 5 - Propulsion Engineer
Kenneth Donnelly iv 5 - Power Engineer
Lieutenant Steve Cortez - Shuttle Pilot, Armory Chief, and Procurement Specialist
Specialist Samantha Traynor - Communications Specialist
Diana Allers 6 - War Correspondent
three One or the other, if allowed onto the ship during Priority: The Citadel I in Mass Event iii.
4 Depending on the outcome of the Suicide Mission in Mass Effect 2.
five If pardoned in the Spectre Office at Citadel Embassies.
6 If allowed onto the ship during Priority: The Citadel I in Mass Effect iii. Can be told to exit the ship at any time.

Minor Coiffure:

Ensign Copeland - Yeoman
Private Bethany Westmoreland - War Room Guard
Individual Sarah Campbell - State of war Room Guard

Trivia

  • In Mass Issue: Andromeda, the bulk of the Initiative departed the Galaxy in 2185, during or shortly after the events of Mass Effect 2. The Normandy SR-2 is already designated SSV Normandy SR-2 in holograms and model ship representations in Andromeda, before the Brotherhood's impounding of the vessel and subsequent rechristening.
  • Co-ordinate to an Official Xbox Magazine interview with BioWare art manager Derek Watts (erroneously credited equally "David Watts"), the Normandy SR-2 is 170 meters long.[i]
  • According to a Mass Effect ii character document used during evolution, the SR-2 was apparently referred to as "Leviathan".[2]

References

  1. https://spider web.archive.org/spider web/20120208020130/http://www.oxm.co.great britain/38364/mass-effect-three-how-mgs-concorde-and-final-fantasy-influenced-the-normandy/
  2. https://youtu.be/lhC46YsFDR0?t=462

andersoninve1944.blogspot.com

Source: https://masseffect.fandom.com/wiki/Normandy_SR-2

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